moving atoms
Become a design partnerDesign partner
Inside Atom 1’s world model Every frame generated — nothing filmed

Virtual Reality
for Robots

Robotics is stuck: there isn’t enough data. Atom 1 is a world model — a virtual reality trained on trillions of video tokens, made physics-aware and conditioned on robot actions — where you test and train your robots. Every checkpoint, thousands of rollouts, judged automatically, in minutes.

One harness · every world your policy will meet
Atom 1 world model · ours NVIDIA Isaac Sim simulator MuJoCo simulator Cosmos 3 world model ManiSkill simulator Genesis simulator

The platform · 01

One checkpoint, a thousand worlds

Massively parallelized GPU evaluation: your checkpoint fans out across every world at once, each rollout comes back already judged, and the verdict lands in minutes — not after a week of bench time.

Every checkpoint
Evaluated the day you train it — no more picking which ones deserve robot time.
Zero orchestration
We run the GPUs, the engines and the wiring. You send a checkpoint.
One harness
Atom 1 and classical simulators run side by side, scored the same way.
Rollouts from checkpoint 0412 scored as they land
✓ physics 93.5
✓ physics 86.0
✓ physics 84.1
✓ physics 67.2
✗ caught 30.9
✗ caught 22.8

Real Atom 1 generations, each carrying its measured internal benchmark score — worlds that break physics are caught before they touch your numbers.

1,000
Rollouts per checkpoint
6
Engines — one harness
$25k → $70
Eval cost, robots → worlds

The platform · 02 · Atom 1

Test in worlds you could never film

Atom 1 watches what your robot sees and the controls it sends, then rolls the world forward — so checkpoints meet rain, glare, clutter and night shifts before the field does.

Conditioned on robot actions
The future it renders follows the controls your policy emits, step by step.
Physics, measured
Not promised: first among bare models on our internal physics benchmark, every case public.
Worlds from footage & prompts
New environments in hours, not weeks of hand-built scenes and assets.
Conditioned on your robot’s camera and actions
Rolled-out future — generated
Input · camera yaw −8.4° · pitch 2.1°
Input · gripper pose x .41 · y −.12 · grip .63
And held to what reality does — case 0002, straight from the benchmark
The 3 s it saw
Atom 1’s next 5 s
What reality did
Internal benchmark scores · bare models · single sample All 66 cases →
1Atom 1OURS56.7
2Magi-1 24BSand AI48.4
3Cosmos3-SuperNVIDIA39.5
10Sora 2OpenAI26.5

The platform · 03

Agentic performance analysis

Agents watch every rollout, grade it step by step and hand you the failure modes — each one backed by the clips that prove it.

Graded step by step
Reach, grasp, transfer, place — each stage of every episode scored on its own.
Failures, clustered
Grouped by what actually breaks them — the scene, the object, the light.
What to fix first
Modes ranked by what they cost your success rate, not by what happened most.
What’s costing this checkpoint watched across 1,142 rollouts
✗ the moment it drops
Drops the plate at handover
✓ reach✓ grasp✗ transfer
231 rollouts · costs 9.1 pts of success
✗ the moment it slips
Grasp slips on glossy objects
✓ reach✗ grasp· transfer
148 rollouts · costs 5.8 pts of success
✗ the moment it stalls
Stalls in dense clutter
✗ reach· grasp· transfer
87 rollouts · costs 3.2 pts of success

Every mode arrives as footage, graded stage by stage — watch the failure, don’t hunt for it.

Coverage

Benchmarks & worlds

One harness for academic benchmarks, classical simulators and generated worlds. Bring your own scenarios — we codify them into evaluation tasks with success rubrics.

Bring your benchmark

Academic benchmarks
LIBERO LIBERO-Plus RoboCasa RoboMimic CALVIN SIMPLER RoboTwin 2.0 RLBench
Generated worlds — the conditions that break checkpoints
Night shift · same pick
Shrink-wrap glare
Dense bin clutter
Wet counter · steam
Rain at night
Gusts at the blade
Embodiments
Arm & gripper Quadruped Mobile base Drone

Check every checkpoint.

Become a design partner

Onboarding a small cohort now · [email protected] · a founder replies directly

About the team

We’re two brothers who studied maths at Oxford. We’ve spent our careers on the two halves of this problem — video models at the largest scale there is, and the mathematics of making them honest.

ShehryarWorked directly on TikTok’s video recommendation AI — designed, trained and deployed core models on the biggest flow of video and interaction data in human history.
AhmadScored top of his college at Oxford, then dropped out in his second year to build Moving Atoms.
Backed by Combinator

FAQ

What is the platform?

A checkpoint gate for robot policies. One harness runs your policy in Atom 1 and in conventional simulators — NVIDIA Isaac Sim, MuJoCo, Cosmos 3 — batched across GPUs and graded automatically, so every checkpoint gets a verdict in minutes instead of waiting days for human evaluations.

Is Atom 1 a simulator?

It’s a world model: a learned simulator trained on trillions of video tokens, made physics-aware and conditioned on robot actions. Where classical simulators need scenes built by hand, Atom 1 generates the world from footage and prompts — and both run side by side in the same harness, scored the same way.

How do I know the physics is real?

We measure it, publicly. Atom 1 is the strongest bare model on our internal physics benchmark — 56.7 against the runner-up’s 48.4, ahead of NVIDIA’s Cosmos 3 — with every case, prompt and score published. The same scorer grades every rollout we return.

What do we need to get started?

A policy checkpoint (or an inference endpoint) and a few example episodes. We wire it into the harness, run the first thousand rollouts and send back the graded report — you don’t stand up any infrastructure.